Linux_sys_prog

This commit is contained in:
2024-02-08 12:11:15 +05:30
parent 250a30319a
commit fcc3bca6f2
10 changed files with 705 additions and 0 deletions

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LIBNAME=libglthread.a
TARGET:${LIBNAME} exe
${LIBNAME}:glthread.o
ar rs ${LIBNAME} glthread.o
exe:main.o ${LIBNAME}
gcc -g main.o -o exe -L . -lglthread
glthread.o:glthread.c
gcc -g -c -I . glthread.c -o glthread.o
main.o:main.c
gcc -g -c -I . main.c -o main.o
clean:
rm *.o
rm exe
rm ${LIBNAME}

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#include "glthread.h"
#include <stdlib.h>
#include <stdio.h>
/*Private function to add a new_node right after curr_node*/
static void
_glthread_add_next(glthread_node_t *curr_node,
glthread_node_t *new_node){
if(!curr_node->right){
curr_node->right = new_node;
new_node->left = curr_node;
return;
}
glthread_node_t *temp = curr_node->right;
curr_node->right = new_node;
new_node->left = curr_node;
new_node->right = temp;
temp->left = new_node;
}
/*Fn to insert a new GLnode into a glthread at the first position
* in a glthread i.e. new node becomes a head
* */
void
glthread_add (glthread_t *lst, glthread_node_t *glnode){
glnode->left = NULL;
glnode->right = NULL;
if(!lst->head){
lst->head = glnode;
return;
}
glthread_node_t *head = lst->head;
_glthread_add_next(glnode, head);
lst->head = glnode;
}
static void
_remove_glthread(glthread_node_t *glnode){
if(!glnode->left){
if(glnode->right){
glnode->right->left = NULL;
glnode->right = 0;
return;
}
return;
}
if(!glnode->right){
glnode->left->right = NULL;
glnode->left = NULL;
return;
}
glnode->left->right = glnode->right;
glnode->right->left = glnode->left;
glnode->left = 0;
glnode->right = 0;
}
/*API to remove a glnode from glthread*/
void
glthread_remove(glthread_t *lst, glthread_node_t *glnode){
glthread_node_t *head = lst->head;
/*If the node being removed is the head node itself, then update the
* head*/
if(head == glnode){
lst->head = head->right;
}
_remove_glthread(glnode);
}
void
init_glthread(glthread_t *glthread, unsigned int offset){
glthread->head = NULL;
glthread->offset = offset;
}

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#ifndef __GLTHREADS__
#define __GLTHREADS__
typedef struct glthread_node_ {
struct glthread_node_ *left;
struct glthread_node_ *right;
} glthread_node_t;
typedef struct glthread_ {
glthread_node_t *head;
unsigned int offset;
} glthread_t;
void
glthread_add (glthread_t *lst, glthread_node_t *glnode);
void
glthread_remove(glthread_t *lst, glthread_node_t *glnode);
/*Iterative macro to Iterate Over GLTHhreads*/
#define ITERATE_GL_THREADS_BEGIN(lstptr, struct_type, ptr) \
{ \
glthread_node_t *_glnode = NULL, *_next = NULL; \
for(_glnode = lstptr->head; _glnode; _glnode = _next){ \
_next = _glnode->right; \
ptr = (struct_type *)((char *)_glnode - lstptr->offset);
#define ITERATE_GL_THREADS_ENDS }}
#define glthread_node_init(glnode) \
glnode->left = NULL; \
glnode->right = NULL;
void
init_glthread(glthread_t *glthread, unsigned int offset);
#define offsetof(struct_name, field_name) \
((unsigned int)&((struct_name *)0)->field_name)
#endif /* __GLTHREADS__ */

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#include "glthread.h"
#include <stdlib.h>
#include <stdio.h>
#include <memory.h>
typedef struct emp_ {
char name[30];
unsigned int salary;
char designation[30];
unsigned int emp_id;
glthread_node_t glnode;
} emp_t;
void
print_emp_details(emp_t *emp){
printf("Employee name = %s\n", emp->name);
printf("salary = %u\n", emp->salary);
printf("designation = %s\n", emp->designation);
printf("emp_id = %u\n", emp->emp_id);
}
int
main(int argc, char **argv){
emp_t *emp1 = calloc(1, sizeof(emp_t));
strncpy(emp1->name, "Neha", strlen("Neha"));
emp1->salary = 50000;
strncpy(emp1->designation, "HR", strlen("HR"));
emp1->emp_id = 21;
glthread_node_init((&emp1->glnode));
emp_t *emp2 = calloc(1, sizeof(emp_t));
strncpy(emp2->name, "Abhishek", strlen("Abhishek"));
emp1->salary = 150000;
strncpy(emp2->designation, "SE3", strlen("SE3"));
emp2->emp_id = 32;
glthread_node_init((&emp2->glnode));
emp_t *emp3 = calloc(1, sizeof(emp_t));
strncpy(emp3->name, "Arun", strlen("Arun"));
emp3->salary = 60000;
strncpy(emp3->designation, "SE4", strlen("SE4"));
emp3->emp_id = 27;
glthread_node_init((&emp3->glnode));
/*Now Create a glthread*/
glthread_t *emp_list = calloc(1, sizeof(glthread_t));
init_glthread(emp_list, offsetof(emp_t, glnode));
/*Now insert the records in glthread*/
glthread_add(emp_list, &emp1->glnode);
glthread_add(emp_list, &emp2->glnode);
glthread_add(emp_list, &emp3->glnode);
/*Walk over glthread*/
emp_t *ptr = NULL;
ITERATE_GL_THREADS_BEGIN(emp_list, emp_t, ptr){
print_emp_details(ptr);
} ITERATE_GL_THREADS_ENDS;
/*Let us remove one record at random*/
glthread_remove(emp_list, &emp2->glnode);
printf("\nprinting again . . . \n");
ITERATE_GL_THREADS_BEGIN(emp_list, emp_t, ptr){
print_emp_details(ptr);
} ITERATE_GL_THREADS_ENDS;
/*Free all Dynamicall allocations*/
ITERATE_GL_THREADS_BEGIN(emp_list, emp_t, ptr){
glthread_remove(emp_list, &ptr->glnode);
free(ptr);
} ITERATE_GL_THREADS_ENDS;
free(emp_list);
return 0;
}

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#include "glthread.h"
#include <stdlib.h>
#include <stdio.h>
#include <memory.h>
typedef struct emp_ {
char name[30];
unsigned int salary;
char designation[30];
unsigned int emp_id;
glthread_node_t glnode;
} emp_t;
void
print_emp_details(emp_t *emp){
printf("Employee name = %s\n", emp->name);
printf("salary = %u\n", emp->salary);
printf("designation = %s\n", emp->designation);
printf("emp_id = %u\n", emp->emp_id);
}
int
main(int argc, char **argv){
emp_t *emp1 = calloc(1, sizeof(emp_t));
strncpy(emp1->name, "Neha", strlen("Neha"));
emp1->salary = 50000;
strncpy(emp1->designation, "HR", strlen("HR"));
emp1->emp_id = 21;
glthread_node_init((&emp1->glnode));
emp_t *emp2 = calloc(1, sizeof(emp_t));
strncpy(emp2->name, "Abhishek", strlen("Abhishek"));
emp1->salary = 150000;
strncpy(emp2->designation, "SE3", strlen("SE3"));
emp2->emp_id = 32;
glthread_node_init((&emp2->glnode));
emp_t *emp3 = calloc(1, sizeof(emp_t));
strncpy(emp3->name, "Arun", strlen("Arun"));
emp3->salary = 60000;
strncpy(emp3->designation, "SE4", strlen("SE4"));
emp3->emp_id = 27;
glthread_node_init((&emp3->glnode));
/*Now Create a glthread*/
glthread_t *emp_list = calloc(1, sizeof(glthread_t));
init_glthread(emp_list, offsetof(emp_t, glnode));
/*Now insert the records in glthread*/
glthread_add(emp_list, &emp1->glnode);
glthread_add(emp_list, &emp2->glnode);
glthread_add(emp_list, &emp3->glnode);
/*Walk over glthread*/
emp_t *ptr = NULL;
ITERATE_GL_THREADS_BEGIN(emp_list, emp_t, ptr){
print_emp_details(ptr);
} ITERATE_GL_THREADS_ENDS;
/*Let us remove one record at random*/
glthread_remove(emp_list, &emp2->glnode);
printf("\nprinting again . . . \n");
ITERATE_GL_THREADS_BEGIN(emp_list, emp_t, ptr){
print_emp_details(ptr);
} ITERATE_GL_THREADS_ENDS;
/*Free all Dynamicall allocations*/
ITERATE_GL_THREADS_BEGIN(emp_list, emp_t, ptr){
glthread_remove(emp_list, &ptr->glnode);
free(ptr);
} ITERATE_GL_THREADS_ENDS;
free(emp_list);
return 0;
}