mirror of
https://github.com/Hizenberg469/MultiThreading_Part_A.git
synced 2026-04-19 18:12:24 +03:00
Threads
This commit is contained in:
95
NFC/glthread/glthread.h~
Normal file
95
NFC/glthread/glthread.h~
Normal file
@@ -0,0 +1,95 @@
|
||||
/*
|
||||
* =====================================================================================
|
||||
*
|
||||
* Filename: glthread.h
|
||||
*
|
||||
* Description:
|
||||
*
|
||||
* Version: 1.0
|
||||
* Created: 09/03/24 07:30:40 PM IST
|
||||
* Revision: none
|
||||
* Compiler: gcc
|
||||
*
|
||||
* Author: YOUR NAME (),
|
||||
* Organization:
|
||||
*
|
||||
* =====================================================================================
|
||||
*/
|
||||
|
||||
|
||||
#ifndef __GLUETHREAD__
|
||||
#define __GLUETHREAD__
|
||||
|
||||
typedef struct _glthread{
|
||||
|
||||
struct _glthread *left;
|
||||
struct _glthread *right;
|
||||
} glthread_t;
|
||||
|
||||
void
|
||||
glthread_add_next(glthread_t *base_glthread, glthread_t *new_glthread);
|
||||
|
||||
void
|
||||
glthread_add_before(glthread_t *base_glthread, glthread_t *new_glthread);
|
||||
|
||||
void
|
||||
remove_glthread(glthread_t *glthread);
|
||||
|
||||
void
|
||||
init_glthread(glthread_t *glthread);
|
||||
|
||||
void
|
||||
glthread_add_last(glthread_t *base_glthread, glthread_t *new_glthread);
|
||||
|
||||
#define IS_GLTHREAD_LIST_EMPTY(glthreadptr) \
|
||||
((glthreadptr)->right == 0 && (glthreadptr)->left == 0)
|
||||
|
||||
#define GLTHREAD_TO_STRUCT(fn_name, structure_name, field_name,glthreadptr) \
|
||||
static inline structure_name * fn_name(glthread_t *glthreadptr){ \
|
||||
if(glthreadptr)\
|
||||
return (structure_name *)((char *)(glthreadptr) - (char *)&(((structure_name *)0)->field_name)); \
|
||||
else return NULL;\
|
||||
}
|
||||
|
||||
/* delete safe loop*/
|
||||
/*Normal continue and break can be used with this loop macro*/
|
||||
|
||||
#define BASE(glthreadptr) ((glthreadptr)->right)
|
||||
|
||||
#define ITERATE_GLTHREAD_BEGIN(glthreadptrstart, glthreadptr) \
|
||||
{ \
|
||||
glthread_t *_glthread_ptr = NULL; \
|
||||
glthreadptr = BASE(glthreadptrstart); \
|
||||
for(; glthreadptr!= NULL; glthreadptr = _glthread_ptr){ \
|
||||
_glthread_ptr = (glthreadptr)->right;
|
||||
|
||||
#define ITERATE_GLTHREAD_END(glthreadptrstart, glthreadptr) \
|
||||
}}
|
||||
|
||||
#define GLTHREAD_GET_USER_DATA_FROM_OFFSET(glthreadptr, offset) \
|
||||
(void *)((char *)(glthreadptr) - offset)
|
||||
|
||||
void
|
||||
delete_glthread_list(glthread_t *base_glthread);
|
||||
|
||||
unsigned int
|
||||
get_glthread_list_count(glthread_t *base_glthread);
|
||||
|
||||
void
|
||||
glthread_priority_insert(glthread_t *base_glthread,
|
||||
glthread_t *glthread,
|
||||
int (*comp_fn)(void *, void *),
|
||||
int offset);
|
||||
|
||||
glthread_t *
|
||||
dequeue_glthread_first(glthread_t *base_glthread);
|
||||
|
||||
#if 0
|
||||
void *
|
||||
gl_thread_search(glthread_t *base_glthread,
|
||||
void *(*thread_to_struct_fn)(glthread_t *),
|
||||
void *key,
|
||||
int (*comparison_fn)(void *, void *));
|
||||
|
||||
#endif
|
||||
#endif /* __GLUETHREAD__ */
|
||||
Reference in New Issue
Block a user