Wheel Timer Implemented

This commit is contained in:
2024-06-01 22:04:37 +05:30
parent ca9002946f
commit d96bc7582c
9 changed files with 805 additions and 15 deletions

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@@ -1,20 +1,148 @@
#ifndef __WHEEL_TIMER_H
#define __WHEEL_TIMER_H
#ifndef __WHEEL_TIMER__
#define __WHEEL_TIMER__
//To use POSIX TIMER library
#define __USE_POSIX199309 1
#include <pthread.h>
#include <timerlib.h>
#include <glthread.h>
typdedef struct _wheel_timer_t {
typedef struct _wheel_timer_elem_t wheel_timer_elem_t;
typedef void (*app_call_back)(void* arg, int sizeof_arg);
int current_clock_tic; /*Pointer to current slot, pointed by clock tic*/
int clock_tic_interval; /*Time interval of each clock tick*/
int wheel_size; /*No. of slots in wheel timer*/
int current_cycle_no; /*No. of rotation completed by wheel timer clock tic*/
pthread_t wheel_thread; /*Thread where the wheel timer clock run separately*/
/*@@@@@@@@@@@@*/
ll_t* slots[0]; /*Array of linked list, where each index in array represent a slot*/
/*@@@@@@@@@@@@*/
typedef struct slotlist_ {
glthread_t slots;
pthread_mutex_t slot_mutex;
}slotlist_t;
typedef enum {
WTELEM_CREATE,
WTELEM_RESCHED,
WTELEM_DELETE,
WTELEM_SCHEDULED,
WTELEM_UNKNOWN
} wt_opcode_t;
struct _wheel_timer_elem_t {
wt_opcode_t opcode;
int time_interval;
int new_time_interval;
int execute_cycle_no;
int slot_no;
app_call_back app_callback;
void* arg;
int arg_size;
char is_recurrence;
glthread_t glue;
slotlist_t* slotlist_head;
glthread_t reschedule_glue;
unsigned int N_scheduled;
};
GLTHREAD_TO_STRUCT(glthread_to_wt_elem, wheel_timer_elem_t, glue);
GLTHREAD_TO_STRUCT(glthread_reschedule_glue_to_wt_elem, wheel_timer_elem_t, reschedule_glue);
typedef struct _wheel_timer_t {
int current_clock_tic;
int clock_tic_interval;
int wheel_size;
int current_cycle_no;
Timer_t* wheel_thread;
slotlist_t reschd_list;
unsigned int no_of_wt_elem;
slotlist_t slotlist[0];
} wheel_timer_t;
#define WT_UPTIME(wt_ptr) \
(GET_WT_CURRENT_ABS_SLOT_NO(wt_ptr) * wt_ptr->clock_tic_interval)
#define WT_SLOTLIST(wt_ptr, index) \
(&(wt_ptr->slotlist[index]))
#define WT_SLOTLIST_HEAD(wt_ptr, index) \
(&(wt_ptr->slotlist[index].slots))
#define WT_SLOTLIST_MUTEX(wt_ptr, index) \
(&(wt_ptr->slotlist[index].slot_mutex))
#define GET_WT_ELEM_SLOT_LIST(wt_elem_ptr) \
(wt_elem_ptr->slotlist_head)
#define WT_LOCK_SLOT_LIST(slotlist_ptr) \
pthread_mutex_lock(&(slotlist_ptr->slot_mutex))
#define WT_UNLOCK_SLOT_LIST(slotlist_ptr) \
pthread_mutex_unlock(&(slotlist_ptr->slot_mutex))
#define WT_LOCK_WTELEM_SLOT_LIST(wt_elem_ptr) \
{ \
slotlist_t *_slotlist = GET_WT_ELEM_SLOT_LIST(wt_elem_ptr); \
if(_slotlist) \
WT_LOCK_SLOT_LIST(_slotlist); \
}
#define WT_UNLOCK_WTELEM_SLOT_LIST(wt_elem_ptr) \
{ \
slotlist_t *_slotlist = GET_WT_ELEM_SLOT_LIST(wt_elem_ptr); \
if(_slotlist) \
WT_UNLOCK_SLOT_LIST(_slotlist); \
}
#define WT_IS_SLOTLIST_EMPTY(slotlist_ptr) \
IS_GLTHREAD_LIST_EMPTY(&(slotlist_ptr->slots))
#define WT_GET_RESCHD_SLOTLIST(wt_ptr) \
(&(wt_ptr->reschd_list))
#define WT_GET_RESCHD_SLOTLIST_HEAD(wt_ptr) \
(&((WT_GET_RESCHD_SLOTLIST(wt_ptr))->slots))
wheel_timer_t*
init_wheel_timer(int wheel_size, int clock_tic_interval);
int
wt_get_remaining_time(wheel_timer_t* wt,
wheel_timer_elem_t* wt_elem);
/*Gives the absolute slot no since the time WT has started*/
#define GET_WT_CURRENT_ABS_SLOT_NO(wt) ((wt->current_cycle_no * wt->wheel_size) + wt->current_clock_tic)
wheel_timer_elem_t*
register_app_event(wheel_timer_t* wt,
app_call_back call_back,
void* arg,
int arg_size,
int time_interval,
char is_recursive);
void
de_register_app_event(wheel_timer_t* wt, wheel_timer_elem_t* wt_elem);
void
wt_elem_reschedule(wheel_timer_t* wt,
wheel_timer_elem_t* wt_elem,
int new_time_interval);
void
free_wheel_timer_element(wheel_timer_elem_t* wt_elem);
void
print_wheel_timer(wheel_timer_t* wt);
void
start_wheel_timer(wheel_timer_t* wt);
void
cancel_wheel_timer(wheel_timer_t* wt);
void
reset_wheel_timer(wheel_timer_t* wt);
char*
hrs_min_sec_format(unsigned int seconds);
#endif

72
include/glthread.h Normal file
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@@ -0,0 +1,72 @@
#ifndef __GLUETHREAD__
#define __GLUETHREAD__
typedef struct _glthread {
struct _glthread* left;
struct _glthread* right;
} glthread_t;
void
glthread_add_next(glthread_t* base_glthread, glthread_t* new_glthread);
void
glthread_add_before(glthread_t* base_glthread, glthread_t* new_glthread);
void
remove_glthread(glthread_t* glthread);
void
init_glthread(glthread_t* glthread);
void
glthread_add_last(glthread_t* base_glthread, glthread_t* new_glthread);
#define IS_GLTHREAD_LIST_EMPTY(glthreadptr) \
((glthreadptr)->right == 0 && (glthreadptr)->left == 0)
#define GLTHREAD_TO_STRUCT(fn_name, structure_name, field_name) \
static inline structure_name * fn_name(glthread_t *glthreadptr){ \
return (structure_name *)((char *)(glthreadptr) - (char *)&(((structure_name *)0)->field_name)); \
}
/* delete safe loop*/
/*Normal continue and break can be used with this loop macro*/
#define BASE(glthreadptr) ((glthreadptr)->right)
#define ITERATE_GLTHREAD_BEGIN(glthreadptrstart, glthreadptr) \
{ \
glthread_t *_glthread_ptr = NULL; \
glthreadptr = BASE(glthreadptrstart); \
for(; glthreadptr!= NULL; glthreadptr = _glthread_ptr){ \
_glthread_ptr = (glthreadptr)->right;
#define ITERATE_GLTHREAD_END(glthreadptrstart, glthreadptr) \
}}
#define GLTHREAD_GET_USER_DATA_FROM_OFFSET(glthreadptr, offset) \
(void *)((char *)(glthreadptr) - offset)
void
delete_glthread_list(glthread_t* base_glthread);
unsigned int
get_glthread_list_count(glthread_t* base_glthread);
void
glthread_priority_insert(glthread_t* base_glthread,
glthread_t* glthread,
int (*comp_fn)(void*, void*),
int offset);
#if 0
void*
gl_thread_search(glthread_t* base_glthread,
void* (*thread_to_struct_fn)(glthread_t*),
void* key,
int (*comparison_fn)(void*, void*));
#endif
#endif /* __GLUETHREAD__ */