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C1-Linux_SYS_Prog-AS-/Assignment3/glthread.h~
2024-02-08 12:03:28 +05:30

50 lines
1.4 KiB
C

#ifndef __GLTHREADS__
#define __GLTHREADS__
typedef struct glthread_node_ {
struct glthread_node_ *left;
struct glthread_node_ *right;
} glthread_node_t;
typedef struct glthread_ {
glthread_node_t *head;
unsigned int offset;
} glthread_t;
void
glthread_add (glthread_t *lst, glthread_node_t *glnode);
void
glthread_remove(glthread_t *lst, glthread_node_t *glnode);
/*Iterative macro to Iterate Over GLTHhreads*/
#define ITERATE_GL_THREADS_BEGIN(lstptr, struct_type, ptr) \
{ \
glthread_node_t *_glnode = NULL, *_next = NULL; \
for(_glnode = lstptr->head; _glnode; _glnode = _next){ \
_next = _glnode->right; \
ptr = (struct_type *)((char *)_glnode - lstptr->offset);
#define ITERATE_GL_THREADS_ENDS }}
#define glthread_node_init(glnode) \
glnode->left = NULL; \
glnode->right = NULL;
void
init_glthread(glthread_t *glthread, unsigned int offset);
#define offsetof(struct_name, field_name) \
((unsigned long)&((struct_name *)0)->field_name)
#define glthread_to_object(fn_name,struct_name,field_name) \
static inline struct_name *fn_name(glthread_node_t *field_name){ \
return (struct_name *)((unsigned int *)field_name - offsetof(struct_name, field_name)); \
}
#endif /* __GLTHREADS__ */