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Assignment 3 for glthread
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BIN
Assignment3/.glthread.h.un~
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Assignment3/.glthread.h.un~
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Assignment3/.main.c.un~
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Assignment3/.main.c.un~
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Assignment3/exeglthread
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Assignment3/exeglthread
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81
Assignment3/glthread.c
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81
Assignment3/glthread.c
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#include "glthread.h"
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#include <stdlib.h>
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#include <stdio.h>
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/*Private function to add a new_node right after curr_node*/
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static void
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_glthread_add_next(glthread_node_t *curr_node,
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glthread_node_t *new_node){
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if(!curr_node->right){
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curr_node->right = new_node;
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new_node->left = curr_node;
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return;
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}
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glthread_node_t *temp = curr_node->right;
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curr_node->right = new_node;
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new_node->left = curr_node;
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new_node->right = temp;
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temp->left = new_node;
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}
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/*Fn to insert a new GLnode into a glthread at the first position
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* in a glthread i.e. new node becomes a head
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* */
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void
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glthread_add (glthread_t *lst, glthread_node_t *glnode){
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glnode->left = NULL;
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glnode->right = NULL;
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if(!lst->head){
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lst->head = glnode;
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return;
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}
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glthread_node_t *head = lst->head;
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_glthread_add_next(glnode, head);
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lst->head = glnode;
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}
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static void
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_remove_glthread(glthread_node_t *glnode){
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if(!glnode->left){
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if(glnode->right){
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glnode->right->left = NULL;
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glnode->right = 0;
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return;
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}
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return;
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}
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if(!glnode->right){
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glnode->left->right = NULL;
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glnode->left = NULL;
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return;
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}
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glnode->left->right = glnode->right;
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glnode->right->left = glnode->left;
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glnode->left = 0;
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glnode->right = 0;
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}
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/*API to remove a glnode from glthread*/
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void
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glthread_remove(glthread_t *lst, glthread_node_t *glnode){
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glthread_node_t *head = lst->head;
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/*If the node being removed is the head node itself, then update the
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* head*/
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if(head == glnode){
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lst->head = head->right;
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}
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_remove_glthread(glnode);
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}
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void
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init_glthread(glthread_t *glthread, unsigned int offset){
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glthread->head = NULL;
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glthread->offset = offset;
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}
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49
Assignment3/glthread.h
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49
Assignment3/glthread.h
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#ifndef __GLTHREADS__
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#define __GLTHREADS__
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typedef struct glthread_node_ {
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struct glthread_node_ *left;
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struct glthread_node_ *right;
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} glthread_node_t;
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typedef struct glthread_ {
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glthread_node_t *head;
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unsigned int offset;
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} glthread_t;
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void
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glthread_add (glthread_t *lst, glthread_node_t *glnode);
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void
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glthread_remove(glthread_t *lst, glthread_node_t *glnode);
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/*Iterative macro to Iterate Over GLTHhreads*/
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#define ITERATE_GL_THREADS_BEGIN(lstptr, struct_type, ptr) \
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{ \
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glthread_node_t *_glnode = NULL, *_next = NULL; \
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for(_glnode = lstptr->head; _glnode; _glnode = _next){ \
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_next = _glnode->right; \
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ptr = (struct_type *)((char *)_glnode - lstptr->offset);
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#define ITERATE_GL_THREADS_ENDS }}
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#define glthread_node_init(glnode) \
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glnode->left = NULL; \
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glnode->right = NULL;
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void
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init_glthread(glthread_t *glthread, unsigned int offset);
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#define offsetof(struct_name, field_name) \
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((unsigned long)&((struct_name *)0)->field_name)
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#define glthread_to_object(fn_name,struct_name,field_name) \
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static inline struct_name *fn_name(glthread_node_t *field_name){ \
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return (struct_name *)((unsigned long)field_name - offsetof(struct_name, field_name)); \
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}
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#endif /* __GLTHREADS__ */
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49
Assignment3/glthread.h~
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49
Assignment3/glthread.h~
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#ifndef __GLTHREADS__
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#define __GLTHREADS__
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typedef struct glthread_node_ {
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struct glthread_node_ *left;
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struct glthread_node_ *right;
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} glthread_node_t;
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typedef struct glthread_ {
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glthread_node_t *head;
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unsigned int offset;
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} glthread_t;
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void
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glthread_add (glthread_t *lst, glthread_node_t *glnode);
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void
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glthread_remove(glthread_t *lst, glthread_node_t *glnode);
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/*Iterative macro to Iterate Over GLTHhreads*/
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#define ITERATE_GL_THREADS_BEGIN(lstptr, struct_type, ptr) \
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{ \
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glthread_node_t *_glnode = NULL, *_next = NULL; \
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for(_glnode = lstptr->head; _glnode; _glnode = _next){ \
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_next = _glnode->right; \
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ptr = (struct_type *)((char *)_glnode - lstptr->offset);
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#define ITERATE_GL_THREADS_ENDS }}
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#define glthread_node_init(glnode) \
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glnode->left = NULL; \
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glnode->right = NULL;
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void
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init_glthread(glthread_t *glthread, unsigned int offset);
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#define offsetof(struct_name, field_name) \
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((unsigned long)&((struct_name *)0)->field_name)
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#define glthread_to_object(fn_name,struct_name,field_name) \
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static inline struct_name *fn_name(glthread_node_t *field_name){ \
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return (struct_name *)((unsigned int *)field_name - offsetof(struct_name, field_name)); \
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}
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#endif /* __GLTHREADS__ */
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BIN
Assignment3/glthread.o
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BIN
Assignment3/glthread.o
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82
Assignment3/main.c
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82
Assignment3/main.c
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/*
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* =====================================================================================
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*
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* Filename: main.c
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*
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* Description:
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*
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* Version: 1.0
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* Created: 08/02/24 08:27:48 AM IST
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* Revision: none
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* Compiler: gcc
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*
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* Author: YOUR NAME (),
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* Organization:
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*
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* =====================================================================================
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*/
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#include "glthread.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <memory.h>
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typedef struct emp_ {
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char name[30];
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unsigned int salary;
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char designation[30];
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unsigned int emp_id;
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glthread_node_t glnode;
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} emp_t ;
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/*Function to print employee details*/
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void
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print_employee_info(emp_t *emp){
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printf("Employee name = %s\n", emp->name);
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printf("salary = %u\n", emp->salary);
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printf("designation = %s\n", emp->designation);
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printf("emp_id = %u\n", emp->emp_id);
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}
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glthread_to_object(glnode_to_employee,emp_t,glnode)
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void
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print_employee_details( glthread_node_t *glnode){
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emp_t * emp = glnode_to_employee(glnode);
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print_employee_info(emp);
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}
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int main( int argc , char** argv ){
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/*Creating one employee object*/
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emp_t *emp1 = calloc(1, sizeof(emp_t));
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strncpy(emp1->name, "Neha", strlen("Neha"));
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emp1->salary = 50000;
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strncpy(emp1->designation, "HR", strlen("HR"));
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emp1->emp_id = 21;
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glthread_node_init((&emp1->glnode));
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print_employee_details((&emp1->glnode));
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return 0;
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}
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81
Assignment3/main.c~
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81
Assignment3/main.c~
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@@ -0,0 +1,81 @@
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/*
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* =====================================================================================
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*
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* Filename: main.c
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*
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* Description:
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*
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* Version: 1.0
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* Created: 08/02/24 08:27:48 AM IST
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* Revision: none
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* Compiler: gcc
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*
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* Author: YOUR NAME (),
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* Organization:
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*
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* =====================================================================================
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*/
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#include "glthread.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <memory.h>
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typedef struct emp_ {
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char name[30];
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unsigned int salary;
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char designation[30];
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unsigned int emp_id;
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glthread_node_t glnode;
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} emp_t ;
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/*Function to print employee details*/
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void
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print_employee_info(emp_t *emp){
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printf("Employee name = %s\n", emp->name);
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printf("salary = %u\n", emp->salary);
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printf("designation = %s\n", emp->designation);
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printf("emp_id = %u\n", emp->emp_id);
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}
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void
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print_employee_details( glthread_node_t *glnode){
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emp_t *emp = (emp_t *)((unsigned long)glnode - offsetof(emp_t,glnode));
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print_employee_info(emp);
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}
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int main( int argc , char** argv ){
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/*Creating one employee object*/
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emp_t *emp1 = calloc(1, sizeof(emp_t));
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strncpy(emp1->name, "Neha", strlen("Neha"));
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emp1->salary = 50000;
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strncpy(emp1->designation, "HR", strlen("HR"));
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emp1->emp_id = 21;
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glthread_node_init((&emp1->glnode));
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print_employee_details((&emp1->glnode));
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return 0;
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}
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2225
Assignment3/main.i
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2225
Assignment3/main.i
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File diff suppressed because it is too large
Load Diff
BIN
Assignment3/main.o
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BIN
Assignment3/main.o
Normal file
Binary file not shown.
1
gl_thread
Submodule
1
gl_thread
Submodule
Submodule gl_thread added at 12c21f8492
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