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https://github.com/Hizenberg469/C1-Linux_SYS_Prog-AS-.git
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50 lines
1.4 KiB
C
50 lines
1.4 KiB
C
#ifndef __GLTHREADS__
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#define __GLTHREADS__
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typedef struct glthread_node_ {
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struct glthread_node_ *left;
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struct glthread_node_ *right;
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} glthread_node_t;
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typedef struct glthread_ {
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glthread_node_t *head;
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unsigned int offset;
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} glthread_t;
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void
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glthread_add (glthread_t *lst, glthread_node_t *glnode);
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void
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glthread_remove(glthread_t *lst, glthread_node_t *glnode);
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/*Iterative macro to Iterate Over GLTHhreads*/
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#define ITERATE_GL_THREADS_BEGIN(lstptr, struct_type, ptr) \
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{ \
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glthread_node_t *_glnode = NULL, *_next = NULL; \
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for(_glnode = lstptr->head; _glnode; _glnode = _next){ \
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_next = _glnode->right; \
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ptr = (struct_type *)((char *)_glnode - lstptr->offset);
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#define ITERATE_GL_THREADS_ENDS }}
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#define glthread_node_init(glnode) \
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glnode->left = NULL; \
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glnode->right = NULL;
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void
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init_glthread(glthread_t *glthread, unsigned int offset);
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#define offsetof(struct_name, field_name) \
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((unsigned long)&((struct_name *)0)->field_name)
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#define glthread_to_object(fn_name,struct_name,field_name) \
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static inline struct_name *fn_name(glthread_node_t *field_name){ \
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return (struct_name *)((unsigned long)field_name - offsetof(struct_name, field_name)); \
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}
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#endif /* __GLTHREADS__ */
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